This article focuses on the new ways of programming
 C# offers, and how it intends to improve upon its two closest 
neighbors, Java and C++.  C# improves on C++ in a similar way to Java in
 many respects, so I'm not going to be re-explaining things like the 
benefits of a single-rooted object hierarchy.  This article begins with a
 brief summary of the similarities between C# and Java, and then goes 
into exploring the new C# features. You can convert PDF to word if necessary to get a printable view of the article.
Below is a list of features C# and Java share, which are intended to improve on C++. These features are not the focus of this article, but it is very important to be aware of the similarities.
Background
In June 2000, Microsoft announced both the .NET platform and a new 
programming language called C#.  C# is a strongly-typed object-oriented 
language designed to 
give the optimum blend of simplicity, expressiveness, and performance.
  The .NET platform is 
centered around a Common Language Runtime (similar to a JVM) and a set 
of libraries which can be exploited by a wide variety of languages which
 are able to work 
together by all compiling to an intermediate language (IL).  C# and .NET
 are a little symbiotic: some features of C# are there to work well with
 .NET, and some 
features of .NET are there to work well with C# (though .NET aims to 
work well with many languages). Projects created with C# and .NET are 
usually compatible with 
most web hosting providers. This article 
is mostly concerned with C#, but 
sometimes it 
is useful to discuss .NET too.  The C# language was built with the hindsight of many languages,
 but most notably Java and C++.  It was co-authored by Anders Hejlsberg 
(who is famous for the design of the Delphi language), and Scott 
Wiltamuth.Below is a list of features C# and Java share, which are intended to improve on C++. These features are not the focus of this article, but it is very important to be aware of the similarities.
- Compiles into machine-independent language-independent code which runs in a managed execution environment.
- Garbage Collection coupled with the elimination of pointers (in C# restricted use is permitted within code marked unsafe)
- Powerful reflection capabilities
- No header files, all code scoped to packages or assemblies, no problems declaring one class before another with circular dependencies
- Classes all descend from object and must be allocated on the heap with new keyword
- Thread support by putting a lock on objects when entering code marked as locked/synchronized
- Interfaces, with multiple-inheritance of interfaces, single inheritance of implementations
- Inner classes
- No concept of inheriting a class with a specified access level
- No global functions or constants, everything belongs to a class
- Arrays and strings with lengths built-in and bounds checking
- The '.' operator is always used, no more ->, :: operators
- null and boolean/bool are keywords
- All values are initialized before use
- Can't use integers to govern if statements
- Try Blocks can have a finally clause

 
 
 
 
 
 
 
 
 
 
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